![]() That thrill is still in OlliOlli World, but the series is also more accessible than ever thanks to a new checkpoint system. OlliOlli2 catered toward hardcore players and dared them to go through entire levels without ever exiting a combo. RELATED: OlliOlli World Wants To Be the Best Skateboarding Game for Everyone While we haven’t seen every addition yet, there are five that already make the game more than just another OlliOlli: checkpoints, wall rides, better alternate pathways, grab-based tricks, and vert ramps. Well, it turns out there’s a reason why I’m not a game designer as the talented team at Roll7 has come up with a number of new additions that make OlliOlli World not only feel fresh but a proper reinvention of the franchise. I’d be more than happy to play more levels, but how would developer Roll7 manage to meaningfully improve upon the sequel? That’s why when OlliOlli World was announced, I was happy, but it felt almost unnecessary. To compare it to the most well-known skating series, OlliOlli2 felt like Tony Hawk’s Pro Skater 3, where the combo system was also finally complete and refined to the point where additional games could add more features but they wouldn’t ever change the core gameplay. From PlayStation 4 and Xbox One to a trio of Nintendo consoles, I found myself playing OlliOlli on every system available and was equally as enthralled with the sequel, OlliOlli2: Welcome to Olliwood, which completed the trick system by adding in manuals. Levels were quick and skill-based with players being forced to focus on timing grinds and landing tricks successfully by hitting the X button upon landing. ![]() When OlliOlli launched on PlayStation Vita back in 2014, I instantly found myself hooked by its arcade structure. As a diehard fan of skateboarding games, I’m always excited when a new series comes along.
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